Game & Technical Artist

Kivanc Guney


I'm a game artist with a focus on stylised visuals, playful shaders, and colourful UI design. I primarily work in Blender and occasionally use Substance Painter to add that final layer of polish. Over time, I’ve developed a strong interest in game UI — especially in cartoon-inspired styles — and have created interfaces that aim to be both fun and intuitive. Recently, I’ve started exploring the world of technical art through Unity, learning how to bring visuals and systems together in more meaningful ways. I’m also drawn to game development in general, enjoying the challenge of making things work behind the scenes — but most of the time, you’ll find me where the colours live. I hold a master’s degree in Commercial Game Development from UWE Bristol, and I’m always curious to learn, improve, and collaborate on creative projects.